Veme
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Image of the character to animate with the reference motion

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At least 5 seconds with clear motion

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Motion Control

Move A Still With Motion Control

veme is a Motion Control tool that maps a reference clip onto a still image, so a portrait or character moves with full body, face, and gesture transfer.

Move A Still With Motion Control workspace preview
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What Motion Control Handles

Each capability moves a flat portrait into a finished clip with steady timing and a locked identity.

Reference dancer motion mapped onto a still portrait using Motion Control inside a video editor

Full Body Capture

veme reads body, face, gesture, and pose from a reference clip, then maps every channel onto your still image. Drop in a portrait and pick the reference motion you want copied. The export holds the original character while the body moves through the captured sequence.

Character portrait kept consistent across frames by Motion Control while the body performs an action

Identity Lock

Motion Control pins the character to your reference image so the face stays the same across every frame. Add the portrait once and the tool keeps that identity while the body moves. The output looks like the same person performed the action on camera.

Digital avatar mouth shapes aligned to a voice track through Motion Control for natural speech

Lip Sync AI

The lip sync ai aligns mouth shapes to a reference clip or voice track, so dialogue reads as natural speech. Set the audio and the tool times each frame to the sound. Your exported clip has a talking character that matches the track without a manual pass.

Stable motion path and rhythm preserved by Motion Control across a dancing character sequence

Path And Rhythm Hold

Motion Control keeps the motion path and rhythm stable, so the action does not drift or stutter between frames. Confirm the reference timing and the render follows that pace. The result is a steady clip that holds its cadence from the first frame to the last.

Motion Control vs Capture Suits

How Motion Control compares with the older studio capture workflow on cost and control.

Software Mapping vs Capture Suit

A traditional capture suit needs markers, a calibrated stage, and a crew before a single take. Motion Control reads the body from a reference clip instead, so you skip the rig and the studio cost. Upload the clip and the still, and the transfer runs in the timeline.

Reference Clip vs Manual Keyframes

Hand keyframing a full body performance takes hours per second of footage. The motion capture in veme pulls the path, gesture, and pose from one reference clip. Set the reference and the render builds the sequence without frame by frame work.

Identity Lock vs Reshoots

Casting a new actor for every variant means another shoot day and another budget line. Motion Control keeps your character identity locked while the reference supplies the action. Swap the reference clip and the same character performs a new routine.

Motion Control Questions

Move A Still With Motion Control call to action background

Move A Still With Motion Control

Open Motion Control in veme, add a portrait and a reference clip, and export a character that moves with full body, face, and gesture transfer.